Radio Silence
An *incredibly* serious horror game about being lost in the woods.
Short, text-based exploration game with many routes and multiple (... two ...) endings, made for Mini Furry Game Jam #0 ("Silence")
Content warnings:
- Descriptions of violence, injury, and death
- Mildly -suggestive jokes
- Puns
- default Godot font
Certified 100% organic unintelligence
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Troubleshooting:
- 404 error -- try a different browser (or just try again in 5 mins; Itchio is weird, sometimes).
- Game takes up 1/4 of a popup window -- I honestly have no idea how to fix this; I think it's some quirk of Itchio running Godot 4 projects in some browsers ... switching browsers may fix it.
- Crash during the dialogue scene -- play again and pick a different dialogue path. This is 100% a user error and entirely on you for *playing it wrong*.
- (jk -- leave a comment and I'll fix it ... the dialogue file is 1200 lines long, and I did not have time to check most of it)
- "... You sense a disturbance in the narrative" -- The game has detected a bug in the current dialogue tree and is aborting the encounter to prevent a crash; report this if you can!
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Post-Jam Thoughts
- Overall, I was pretty happy with the result and reception, considering it was my first jam project (... and the first game project I've actually finished ...)
- Making a game with optional encounters and branching dialogue was probably not the best idea for a jam. Most players will probably only play a game like this 1-2 times, meaning they likely won't see ~90% of the content. It also takes a LONG time to write out the dialogue trees, so this format was ultimately very time-inefficient and severely limited the amount of time I could devote to art / visuals and QA.
- I probably want to be more intentional about incorporating the theme of any future jams. "Silence" was technically present in both the narrative and the game mechanics, but it feels a bit clunky / unfocused.
- A job application sim would have been much funnier for the theme "Silence"
- I should leave the last day of a jam for bugfixing ... there were rather a lot of issues
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Updates
- 21.12.25 (17:30) - Fixed dialogue response buttons not being hidden after selecting a response (which could lead to a crash).
- 21.12.25 (21:00) - Fixed several dialogue crashes / bad trees, scarecrow will actually show up, fixed mini-game tutorial state resetting after every encounter, game resets data correctly after every session, fixed repeat encounters (?)
- 23/12/25 (21:30) -Player can actually take damage, item buttons in skillcheck display item effects correctly, successive skillchecks in an encounter no longer use the result of the first skillcheck, fox shows correct dialogue when the player loses his game, minor dialogue update to clarify victory, time now resets correctly when restarting the game
- 3/1/25 - Post-jam cleanup update; fixed some buggy dialogue trees, minor dialogue edits, minor menu edits, some code cleanup
Potential Post-Jam Updates
- (Dependent on how much time / energy I want to devote to polishing this project)
- Encounter balancing
- General dialogue / story improvements
- Add a different direction hint for when the player is at the edge of the map
- Write the missing encounters
- Add portraits for NPC's that currently lack them
- Portrait clean-up
- Portrait gallery
- Make the map 1-2 rows/columns larger? (may require adding encounters)
- Procedural map? (requires some changes to the dialogue system)
- UI visual improvements
| Status | Prototype |
| Platforms | HTML5 |
| Author | Spiralflute |
| Genre | Adventure, Survival, Visual Novel |
| Made with | Godot |
| Tags | 2D, Comedy, Exploration, Furry, Godot, Horror, Short, Singleplayer |
| Content | No generative AI was used |

Comments
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cool game
I bought this for my husband and he loves it!