Radio Silence
An *incredibly* serious horror game about being lost in the woods.
Short, text-based exploration game with many routes and multiple (... two ...) endings, made for Mini Furry Game Jam #0
Content warnings:
- Descriptions of violence, injury, and death
- Mildly -suggestive jokes (no worse than Y2K cartoons)
- Puns (probably worse than Y2K cartoons)
- default Godot font
Certified 100% organic unintelligence
Troubleshooting:
- If you get a 404 error, try a different browser (or just try again in 5 mins. Itch.io is weird, sometimes).
- If you get a different error when trying to run the game ... uhh ... I probably broke something during export
- If the game crashes during the dialogue scene,play again and pick a different dialogue path. This is 100% a user error and entirely on you for *playing it wrong*.
- (jk -- leave a comment and I'll fix it ... the dialogue file is 1200 lines long, and I did not have time to check most of it)
- "... You sense a disturbance in the narrative" -- The game has detected a bug in the current dialogue tree and is aborting the encounter to prevent a crash; report this if you can!
Updates
- 21.12.25 (17:30) - Fixed dialogue response buttons not being hidden after selecting a response (which could lead to a crash).
- 21.12.25 (21:00) - Fixed several dialogue crashes / bad trees, scarecrow will actually show up, fixed mini-game tutorial state resetting after every encounter, game resets data correctly after every session, fixed repeat encounters (?)
- 23/12/25 (21:30) -Player can actually take damage, item buttons in skillcheck display item effects correctly, successive skillchecks in an encounter no longer use the result of the first skillcheck, fox shows correct dialogue when the player loses his game, minor dialogue update to clarify victory, time now resets correctly when restarting the game
Potential Post-Jam Updates
- (Dependent on how much time / energy I want to devote to polishing this project)
- Encounter balancing
- General dialogue / story improvements
- Add a different direction hint for when the player is at the edge of the map
- Write the missing encounters
- Add portraits for NPC's that currently lack them
- Portrait clean-up
- Portrait gallery
- Make the map 1-2 rows/columns larger? (may require adding encounters)
- Procedural map? (requires some changes to the dialogue system)
- UI visual improvements
| Updated | 8 days ago |
| Published | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Spiralflute |
| Genre | Visual Novel, Adventure |
| Made with | Godot |
| Tags | 2D, Comedy, Exploration, Furry, Godot, Horror, Singleplayer |

Comments
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cool game
I bought this for my husband and he loves it!